SchuschinusSchuschinus is a freethinking artist and philosopher. He was shackled to a fleshly body and thrown into the dark dungeon of Pseudoreality by the parasitic cycle of the Dicnatureship. But his mind is in contact with his home planet Hurdelhabadan. As ambassador of the rebellion of Maschinensäcke against any coercion, he struggles for the true reality, the imagination, through art. His primary interest is the expansion of his fantasy world through various creative activities and the accompanied rise over the sadness of earthly existence. The phenomenon of Schuschinus is impossible to summarize on one page, so the project Encyclopaedia Hurdelhabadanica was started.
The full name of choice is Fan Schuschinus Üka Nyt pratt Hurdelhabadan (pronounce: fan ʃuʃinus yka nyt prat hurdlhabadan / Fun Shoo-Shee-nus prutt Hoordlehubbadaan). Fan is the last syllable of his earthly first name. It has no deeper meaning, it was just an amusing play to abbreviate names that way. However, play is a central theme of his philosophy, which subsequently creates a suitable meaning. This name is rarely used today, because people confuse it with the enthusiastic follower. Schuschinus is a combination of his parents' two surnames before their wedding. Although he is satisfied with his given name, it seemed more appropriate to include both sides. He liked the sound of the combined name so much that he kept it. "Schuschinus" can be described as a stage name, but not as a pseudonym. This name is not pseudo, but true. Only the bearer himself decides on the authenticity of his name and not some official stamp. Üka is a title that originally communicated the absolute claim to power as an abbreviation for "Überkaiser". The desire to rule was a childlike reaction to the constant paternalism of the uncontrollable outside world. He does not want to bear the burden of responsibility, nor to be guilty of tyranny. The actual intention is personal freedom, so the title is reinterpreted as "the only rightful ruler over himself". Nyt is another spontaneously thought-up name that we subsequently added to mean "the only legitimate bearer of his name". Pratt Hurdelhabadan indicates his origins in the Maschinensack Empire, his true home. Another name he used a long time ago is Wellmuff.
Schuschinus has a sensitive, introverted personality with a rich inner life and a strong sense for the fantastic and the ideal. According to the Myers Briggs type Indicator, Schuschinus is the Personality Type INFJ-T (Yes, that flatters me). The incompatibility between his personality and hostile reality makes Weltschmerz his formative attitude towards life. Schuschinus feels joy in the productive state of inspiration and motivation for his artistic work, to dream himself into a better world. He prefers a secluded life without much public drama. The personality of his pseudoreal incarnation is different to his artistic self-portrayal.
Communication and RelationshipsSchuschinus takes a long time to open up to others. Very rarely does he find people with whom he is on the same wavelength and situations that enable him to establish contact. While factual, aloof conversations are still feasible, private chats with strangers, small talk or even flirting are a horror. Establishing contact is one thing, but then you have to keep in touch. Keeping on talking and being entertaining is very exhausting. Schuschinus prefers to speak in written form or in private, because this keeps distractions to a minimum and you can formulate your thoughts thoroughly. In company, he prefers small, cozy groups with a casual atmosphere and plenty of opportunities to retreat. He doesn't like superficial, stereotyped conversations, but prefers to get straight to the point. He wants to have sincere, meaningful conversations based on a genuine shared interest. Openness to unorthodox thoughts, good comprehension and reasoning skills are important. Furthermore, he appreciates the ability to lose oneself completely in the imagination and to indulge in free, spontaneous role-play, for which, however, sufficient trust is required. Schuschinus never found really deep friendships or even love relationships. If we define friends as people with whom we have fairly regular voluntary contact, then yes. His close family are the only people Schuschinus has ever lived with permanently. Even if he can talk about hobbies with his friends better than with his parents, everyone else is ultimately strangers. The idea is absurd to fall in love, to move out, reproduce and then to regard that as his new home.
InterestsSchuschinus' main interest lies in artistic self-realization and correspondingly inspiring media. Art, filmmaking/film history, media, design, creative software and things of the nerd culture like scifi, fantasy, toys and comics. He loves to go into detail and to make idle considerations. Further interests are philosophy, psychology, history, science and technology. His interests are generally broad, but the circumstances determine whether a topic is a pleasure. A self-determined deepening in a relaxed atmosphere with a focus on personal joy in knowledge and the benefit for creative projects is a prerequisite. While Schsuchinus is with great zeal in interesting topics, he is very lazy with boring work, that follows no inner motivation. Under coercion hardly anything can be enjoyed.
aversionsSchuschinus hates constraints, especially dogmatic rules of institutions and traditions, as well as unfulfilling work and annoying things that discourage creative activity, specifically to mention bureaucracy and finances. He has a deep disgust for unscrupulous, violent, money- and power-hungry people and is very critical of the stupidity and injustice of society. He suffers from the limitations of physical existence, the with his character incompatible requirements of life and the permanent menace of transience that threatens to wrest his precious work and his familiar environment. He avoids uncontrollably overwhelming sensory impressions like noise, stench and crowds.
personal ideal world:
Life GoalsUsual goals such as career, starting a family or traveling around the world do not appeal to Schuschinus at all or too little for their profits to outweigh the hardships and uncertainties necessary to achieve them. Everything that he really desires cannot be offered by reality, and if it could, it would disappoint his expectations because reality never lives up to glorified dreams. He wishes to return to the happy times of childhood without resetting subsequent accomplishments. The security of his home and his family without the disgusting transience. Friends with whom he can be completely himself and with whom you can play uninhibited. To live completely in his imagination, with all the places and characters he has come up with. To unleash himself from physical restrictions and to be able to transform himself into anything. Since Schuschinus can't actually create his world, he does the next best thing: to create it in the form of art and fiction, without compromise.
Schuschinus is the creator of extensive works (mainly comics and animations), all of which are part of a common fantasy world called Hurdelhabadan. He processes all his thoughts and feelings through it. For a list of all created works and related links see overview: oeuvre.
Motivation and AmbitionSince I can hold a pencil I have drawn everything I find remarkable, because it makes things more tangible and establishes a deeper relationship to the object. Reality alone is dull and coercive, just consuming what life throws at me is unsatisfying. Experiences feel fleeting and unimportant as long as they aren´t processed creatively. To make things with my own hands creates a good feeling, which is the purest, if the creation is of no outer necessity, but emanates from the luxury of self porpose. In the form of art and fiction even the pain of existence can be transformed into something meaningful and pleasing. The only benefit of the overwhelming absurdity of life is to milk inspiration and turn it into art. I am an escapist out of conviction and passion, my artistic work is my elixir of life and true home.
I have never aligned my actions towards success and career or made any specific plans. The pivot is joy and self-fulfillment.
InspirationIn addition to various pictures and artfully designed objects such as machines or toys; films, series, videos and other moving images such as computer games are among my primary sources of inspiration. I am mainly interested in visual aesthetics, represented by set design, costumes, animation and effects, action choreography, as well as unintentional, production-related stylistic features. My favorite genres in this regard are science fiction, fantasy, and animation, further action and history films and trashy B movies. It is important that the film creates a charming and dense atmosphere and provides sensual enjoyment. Also inspiring are surreal stories, eccentric characters and crazy philosophical concepts.
Most important sources of inspiration of my life: Hercules & Xena; Lego; Star Trek; Star Wars; Tokusatsu; Gunnm/Battle Angel Alita; Anime Sakuga
techniquesSticking to one style is boring. I try many techniques and practice a wide range of creative activities:
- drawing and painting (traditional and digital, comics)
- film (animation, practical effects, visual effects)
- 3D graphics
- photography/photo manipulation
- graphic design
- artisan crafts (papercraft, polymer clay, scrap)
- sound (film sound+music, former audioplays)
- writing (short stories, philosophical stuff)
topics and purposeMainly Scifi and fantasy content is produced, which are to satisfy the need for fun and deep experiences in a freer and more colorful world full of magic and pssibilities. Because my narrative skills aren´t that pronounced, the emphasis is to capture moods through the visuals.
I despise real violence, but enjoy fictional action and disapprove the suppression of my dark side. Instead I try to fathom it through art. I also process my weltschmerz through satiric comments and disturbing elements. I am social critic, but don´t consider myself a politically invested person. If I lower myself to comment on the world affairs, it´s because its blatant stupidity and danger interferes with my escapism or inspires the performance of my villain characters.
principlesI use mostly cheap and simple materials for traditional art, free open source or cheap software alternatives for digital art, because I like my art to be independent. This benefits ingenuity, which in turn benefits an individual style. The lack of money, professional software and equipment is too often used as an excuse that something can´t be done. But the actual reason is lack of passion.
Art is the manifestation of our fantasies and it shall not be repressed. Not by inner doubts and blockades, not by ideologies and institutions, copyrights and censorship, not by economic factors. To maintain playfulness and authenticity is more importatant than efficiency and professionality and I dislike to commercialize my art. I like to use stylistic inconsistencies and to break rules, to resist expectations and disign dogmas.
The phases in the life of the master are divided according to the subjective quality of the artistic creation, or by the archiving of the works. Even if he does not identify with his slave status in the pseudoreality, the respective environment has an influence on his work and is listed here for the sake of completeness.
For a detailed curriculum vitae of each phase see:
- Prehistoric Era
- Golden Era
- Era of great Failures
- New Heyday
- Era of Madness
- Xit Era
- the great Bumdom
For Schuschinus his home is the center of his life, the most important and holiest place, which means security, where he is rooted and where he can develop. It is the familiar environment with people, things and circumstances that are deemed good and should not be changed. The feeling of coming home is as uplifting as creating art. Without the certainty of a safe home, one cannot concentrate on beautiful things and create art. The fact, that one is never really at home in pseudo-reality, but always just occupies fleeting places that one can lose and that can be taken over and defiled by strangers, is an intolerable and unworthy condition. You are plagued by worries and fears of loss even in your own four walls. Schuschinus uses to call his house the "Palace of Eternity", as a bitterly ironic answer to the state of impermanence that is unworthy of a place called "home".
To live in dignity as Schuschinus, one needs a private safe haven. Because he likes to have his personal items at hand, they should all be in one room, which is to carry everywhere. The shape of the room, the furniture and the arrangement of items should be to alter with the power of mind.
- desk with integrated PC
The drawing table should have a generous desktop, that is usable for traditional art as well as a touchscreen, graphics tablet and scanner. Digital contents can be projected in the air as interactive holograms in the shape of a flatscreen or as 3D objects for VR and AR experiences without headset. A replicator can print and recycle 3D objects.
- art storage
In the pseudoreality, analog pictures are in boxes, where they are cumbersome to sort and search and wear while browsing. Physical models are on the shelf, where they use much space and collect dust. Digital works are on digital storage media, which are at least flexible in sorting and backing up, but are only virtual and separated from the other works. This has to be changed to a magical cloud with infinite space, where works of every kind can be gathered and preserved perfectly. Everything can be browsed and materialized at the desk.
Bleak walls and closed closets aren´t livable. Schuschinus prefers open shelves, which are needed for books, tools and materials, toys and various junk, and as display area for models. The edges are equipped with hooks, to hang stuff there. Ideally, the wall and shelf construction should become barely visible behind the clutter. Nothing gets dusty, because nothing desintegrates to dust. The storeys of the shelves are infinitely scrollable, the borders disapper in the cloud.
The bed needs a low mode to sit and sprawl comfortably, and a loft mode to be used as a castle or cave. It should be large enough to lie full length in every direction. Especially important is the equipment for pillow forts and plushie battles.
- Brick Building Corner
For Brick building a drawer wall is needed to sort the pieces, enough floor area to build and display space.
For other modelmaking, a workbench and a good assortment of tools is needed. This doesn´t have to be in the bedroom.
Windows have to let enough daylight in an provide a wide, soothing view. For certain uses, like photography, the light incidence has to be variable and completely darkened. Lamps should give a warm, cozy light, but provide different light temperatures and colors when needed.
- open space
The room should have a balanced open area in the middle for different activities, but not too big, that you don´t feel like in a hall. The ceiling should not be too high and offer the option to hang models or chroma key backgrounds there.
Although in an ideal world annoying things like going to the toilet aren´t necessary, a source of water is quite useful.